People older than us, aged 35-40, enjoy playing Cossack and our other products because these are primarily intellectual games, like chess, where you don’t have any easy ways and moves. Hryhorovych: After all, we have a European mentality and culture. In Europe our game was even ahead of the Klychko brothers.īut unlike Vitaly and Volodymyr Klychko, the Ukrainian Cossack game couldn’t conquer America after gaining such popularity in Europe. Hryhorovych: It is probably true of Ukraine, but the European edition of Playboy placed our Cossack game second two years ago, after Shevchenko, in the top ten of people and things celebrating Ukraine.
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We all know about Ruslana winning the Eurovision song contest and the Klychko brothers’ spectacular bouts, but few people are aware that the computer game Cossack made the biggest Ukrainian breakthrough in Europe. The word was as advertised there as vodka and Kalashnikov. Much to my surprise, when the Germans were offered the game, they said, ‘No, that wasn’t what Europe would want.’ Cossack was. I thought that we had to change the name of the game, so it would sell well in Europe. The game was written by four of us, but we also launched several other projects, hoping that at least one would be a success. I was all out to create something truly national and patriotic, so we decided on the Cossack project.
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I was 17 at the time, and I was childishly enthusiastic. And what was it about? Ukrainian Cossacks as part of European civilization, part of its history. Hryhorovych: When we were embarking on the project, we remembered a Ukrainian animated cartoon about Cossacks. You’ve probably already been asked this question before: Why Cossack? Why the national historical context? Below, Serhiy HRYHOROVYCH comments on the specifics of developing national computer games, specifically the Cossack game. The EU and the US are threatening sanctions and discussing the issue at the highest political level.
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Another example: Western countries consider Ukraine a leading supplier of pirated software and computer games, which is resulting in tremendous losses for Western companies. Parliaments are debating bills to enforce restrictions on violence in computer games-or bills to stimulate their production. Computer games are becoming objects, even subjects, of both domestic and international politics. A company may invest $10 or $100 million in the development of a computer game in the West. So our children, even adults, play computer games, so what? The point is that in the West this type of CD ROM sells for $40-50 a popular computer game can sell between one and twenty million copies all over the world. This is an entirely new sector, which includes the production and sales of computer games, whose share on the world market is estimated in dozens (if not hundreds) of billions of dollars.
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The Day ’s journalist met with him and discussed the Cossack game and the entertainment industry in Ukraine. Serhiy Hryhorovych, currently with Kyiv’s GSC Game World, may be described as a Ukrainian Columbus, who helped conservative Europeans discover Ukraine by convincing them that people in this country could develop and supply competitive products in the computerized entertainment industry. The Cossack game was installed on every third Ukrainian PC, and it remains extremely popular in Ukraine, other post-Soviet countries, and even in Europe. Until recently, almost everybody was playing this game, from children to bank managers, from college students to MPs. New trends become new phenomena, as in the case of the famous Ukrainian computer game called Cossack and the people who were involved in creating this software.
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We often fail to notice that things are happening around us, which will be discussed on television and in the press five years from now.